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	<title>SHiNYbrand</title>
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	<link>http://www.shinybrand.com</link>
	<description>SecondLife content and services by Rez Gray</description>
	<lastBuildDate>Thu, 17 Mar 2011 23:38:24 +0000</lastBuildDate>
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		<title>hmm. quantum device</title>
		<link>http://www.shinybrand.com/hmm-quantum-device</link>
		<comments>http://www.shinybrand.com/hmm-quantum-device#comments</comments>
		<pubDate>Wed, 16 Feb 2011 00:21:32 +0000</pubDate>
		<dc:creator>Rez Gray</dc:creator>
				<category><![CDATA[Silly Things]]></category>

		<guid isPermaLink="false">http://www.shinybrand.com/?p=133</guid>
		<description><![CDATA[hmm.  one of the first devices for home quantum computing. What does it do? Apparently it changes shape and mutters random insanity when it&#8217;s turned on. When it&#8217;s turned off, it is a simple decorative paperweight. latest release: 1.1 &#8211; Feb 2011 features: - simple binary interface - regularly updated random lunatic ravings - changes [...]]]></description>
			<content:encoded><![CDATA[<p>hmm.  one of the first devices for home quantum computing.<br />
What does it do? Apparently it changes shape and mutters random insanity when it&#8217;s turned on.<br />
When it&#8217;s turned off, it is a simple decorative paperweight.</p>
<p><a rel="attachment wp-att-134" href="http://www.shinybrand.com/hmm-quantum-device/hmmsalesbox"><img class="alignnone size-medium wp-image-134" title="hmmsalesbox" src="http://www.shinybrand.com/wp-content/uploads/2011/02/hmmsalesbox-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p><strong>latest release:</strong><br />
1.1 &#8211; Feb 2011</p>
<p><strong>features:</strong><br />
- simple binary interface<br />
- regularly updated random lunatic ravings<br />
- changes shape at will<br />
- can be warn as a &#8216;pet&#8217;. (will shrink to 1/3rd size)</p>
<p><strong>script disclosure:</strong><br />
- One (1) LSL script<br />
- Makes randomly timed HTTP calls to a quote database, timer<br />
has a minimum run of 90 seconds up to 300 seconds.<br />
- Runs a sensor call to check for presence of nearby agents before<br />
potentially wasting bandwidth.<br />
- Does not contain any listens (or really an interface whatsoever)</p>
<p><strong>Development Notes</strong></p>
<p>hmm started off as a kind of &#8216;virtual Rez&#8217; project.<br />
I was planning a hiatus at the time and thought people would miss me, so I thought I&#8217;d spend about 20 minutes making a box that randomly said my usual catchphrases. (ie, my keep-alive signal of &#8220;hmm&#8221;, which is said every so often so people know I&#8217;m still conscious but working.)</p>
<p>Then I started adding in more phrases, and realized what I really needed was a web db.<br />
&#8230; it snowballed from there.</p>
<p>Basically, every so often hmm will ping the server for a Say (stuff in quotes) or a State (stuff in /me), or a Shape (a bunch of prim params). It has no listens, but the random speech will sometimes unsettle people.</p>
<p><strong>Future Development Plans</strong></p>
<p>- Minor adjustments to runtime, sensor ping on operation to reduce unheard http calls. (done)<br />
- More robust fail conditions for when Dreamhost keels over. (done)<br />
- Quantum Box Knit Cozies. (in development)<br />
- Spin-Off, Themed Products.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TAGS &#8211; Tactical Action Game System</title>
		<link>http://www.shinybrand.com/tags-tactical-action-game-system</link>
		<comments>http://www.shinybrand.com/tags-tactical-action-game-system#comments</comments>
		<pubDate>Sun, 05 Dec 2010 09:12:30 +0000</pubDate>
		<dc:creator>Rez Gray</dc:creator>
				<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://www.shinybrand.com/?p=111</guid>
		<description><![CDATA[TAGS is an experimental combat system meant to address a list of things
that piss off Rez Gray. After a number of false starts and monetization attepts,
Rez is opting to make the  thing, stuff it in a box, and call it a day.]]></description>
			<content:encoded><![CDATA[<h2><a rel="attachment wp-att-112" href="http://www.shinybrand.com/tags-tactical-action-game-system/tagsalphabox"><img class="size-full wp-image-112 alignright" title="TAGS Alpha Box" src="http://www.shinybrand.com/wp-content/uploads/2010/12/tagsalphabox.png" alt="" width="227" height="227" /></a><strong>What is Tags</strong></h2>
<p>The SHiNYbrand Tactical Action Game System (TAGS) is basically airsoft for SL. It&#8217;s simple, quick, and just works when you need to shoot some people.</p>
<p>Unlike more detailed roleplay or combat simulation systems, TAGS emphasizes simplicity,  quick action, and fun. It is intended for situations where no everyone is a gun collector, uses the same system, or where outfitting everyone w/ compatible gear would be a logistical nightmare.</p>
<p>The meter, which comes with a pistol, is free.<br />
More powerful weapons that only function with the TAGS system will be cheap.</p>
<p>On a lighter note, it&#8217;s a chance for Rez to get some mileage out of his investments in Prefabrica and other sculpt packs.</p>
<p><strong> </strong></p>
<h2><strong>Notable Features<br />
</strong></h2>
<ul>
<li>Simplified interface for fast pick-up and play action</li>
<li>Cheat-Proof (*reasonably, at least it<em> will </em>be)</li>
<li>Optimized for latency. (compared to vastly more complicated systems)</li>
<li>Balanced (in the sense that people can&#8217;t bring in their own overpowered guns)</li>
<li>Free, with cheap weapon upgrades.</li>
</ul>
<h1>Quick Start</h1>
<ol>
<li>Wear Meter HUD.</li>
<li>Wear Weapon (you can attach all you want, only the last one you attached will be used by the meter)</li>
<li>Click the Meter HUD. You can select a team color or say Solo. This doesn&#8217;t affect gameplay, it&#8217;s just cool.<br />
Notice that changing the team color will colorize the meter and weapon to match.</li>
<li>Aim, shoot other players until they die. Repeat. You know how to do this.</li>
</ol>
<p style="padding-left: 30px;"><strong>Meter Menu Commands</strong><br />
<strong>&#8220;semi&#8221;</strong> &#8211; switches gun to Semi-Automatic<strong><br />
&#8220;burst&#8221; </strong>- switches gun to Burst fire (if available)<strong><br />
&#8220;reload&#8221; </strong>- reloads the weapon magazine<strong><br />
&#8220;team&gt;&gt;&#8221; </strong>- allows you to pick a team color or &#8216;go solo&#8217; if you&#8217;re not on a team.<strong><br />
</strong><strong>&#8220;ping&#8221; &#8211; </strong>find out who else in the sim has a meter<br />
<strong>&#8220;help&#8221;</strong> &#8211; should point to this page</p>
<p style="padding-left: 30px;"><strong>Sim-Wide Chat</strong><br />
Speak on /11 to send a message to all players in the sim</p>
<p><strong>Team Sim-Wide Chat</strong><br />
Speak on /22 to send a message to your team</p>
<h2>Game Mechanics</h2>
<p>Player has <strong>100 hit points</strong>. As the player gets shot, they lose points.<br />
If the player can manage to not get shot for 10 seconds, they will regenerate 5 hp every 5 seconds<br />
When the player dies, they are down for 30 seconds. They cannot fire their weapon while dead.</p>
<p><span style="color: #ff0000;"><em><strong>TAGS requires TAGS weapons and does not support other guns.<br />
The gun does not function without the meter. </strong></em></span></p>
<p>Some TAGS weapons have Burst and Auto firing modes.<br />
On attachment,your TAGS weapon will automatically arm the optimal firing mode for that weapon, you can change modes from the main menu.<br />
There is no firing delay between shots. You can burn through a clip in seconds, the ammo display on the hud may be delayed.<br />
Bullets do spread, have effective ranges in tens of meters, and damage will fall off after those ranges.<br />
In most cases, you cannot whack someone from across the sim due to bullet spread. But if you manage, it&#8217;s worth at least 2 points.<br />
At closer effective ranges, you can nail a static target in a few decent shots.<br />
If you&#8217;re moving, you&#8217;re spread pattern will be larger.</p>
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		<title>GridTalkie</title>
		<link>http://www.shinybrand.com/gridtalkie</link>
		<comments>http://www.shinybrand.com/gridtalkie#comments</comments>
		<pubDate>Thu, 19 Aug 2010 22:50:57 +0000</pubDate>
		<dc:creator>Rez Gray</dc:creator>
				<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://www.shinybrand.com/?p=65</guid>
		<description><![CDATA[Connect with your squad, posse, SG team, or scout troup anywhere across the grid with a time-tested, proven Group IM alternative. Now available in Private Edition flavors!  Find out more at GridTalkie.com!]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="GridTalie Model TFC" src="http://www.gridtalkie.com/wp-content/uploads/2009/09/pic_gt_tfc.png" alt="" width="167" height="430" />GridTalkie is a flexible solution for in-world text communication. In operation for over two years, it is used by over 50o happy customers, dozens of RP factions and groups, and several satisfied SL Civil Service Organizations.</p>
<p>Using HTTP, the GridTalkie network delivers messages in realtime between sims. It&#8217;s more reliable than group chat, and a hell of alot more adaptable. There is no in-world server to set up. You just wear it and set you desired channel.</p>
<p>You can also <strong><a title="GridTalkie Private Networks" href="http://www.gridtalkie.com/private-networks/">buy custom copy/transfer models for your group,</a></strong> with packages starting at L$5k.</p>
<h2>Find out more at <a title="Click here to visit GridTalkie.com!" href="http://www.gridtalkie.com/"><strong>GridTalkie.com</strong></a>!</h2>
]]></content:encoded>
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